
“All the physical spaces that we (architects) design – buildings, interiors and cities are born as metaspaces, and we call them 3D models”. With this statement Brian Jencek, director of planning at San Francisco-based architecture firm HOK, narrows the boundaries between the current way of designing and the future of architecture in the metaverse. According to him, we are not that far from this technology, since we already use the same tools that visual designers use to create realistic environments, such as Unity, Twin motion and Blender.
However, despite these commonalities, building in the metaverse will require new skills and, most importantly, a shift in perspective. In addition to 3D modeling, it will be necessary to include other functions such as content, character and game design. With this, the world of architecture will open up to different professionals, resulting in an even more multidisciplinary team, focused on the design process of the new era.
The relationship with the world of virtual games can already be seen in unprecedented collaborations between major architectural firms and the entertainment industry, such as Zaha Hadid Architects, who recently worked together with the gaming company PUBG Mobile to create an environment where players experience an aesthetically beautiful and technically rich battlefield.
